

I've been monitoring the Memory usage for my last couple of benchmarks and not once did it exceed ~1700 MB, so I don't really see the reason the game is performing like this (with stuttering and freezes/hangs). Also, the Core Clock frequently drops from 945 MHz to 920 MHz. I've set all settings (including Texture Quality, which requires 3 GB VRAM) to High and have enabled FXAA and Camera in the Anti-Aliasing/Motion Blur tab, as well as the options Depth of Field, Order Transparent Independency and Tessellation. When I run "Middle Earth: Shadow of Mordor", the GPU usage constantly fluctuates between 64% and 100%, which sometimes doesn't affect in-game framerate, but there are times, when the game will start stuttering (that includes both audio and video) or freeze for a couple of seconds, while audio playback continues, and then unfreeze again.
