seetama.blogg.se

7 days to die bandits mod
7 days to die bandits mod




If we all could come up with a standardized name for all of these XML nodes, then creature designers could simply add their creations to the related entitygroup nodes - and they would automatically show up in sleeper volumes of POIs, without either modder even having known about the other.īut, to do this, we'd need input from POI designers, since they'd know best what "kind" of creature they'd want to add to their sleeper volumes. For example, the group nodes have names that describe their general "context" (purpose, or "kind" of POI): "abandoned house," "ghost town," "lab worker," and so forth. TFP do this by creating "categories" of each. So, in order for POI designers to have consistent spawn groups, and for creature designers to add their NPCs to this group, the names of all those nodes should be standardized. The POI designers will only see the names of the group node in the UI. In entitygroups.xml, one or more entitygroup nodes, which includes one or more entity nodes, referencing an entity_class node by name (those are created by the creature designers).In gamestages.xml, a named spawner node (usually with "horde" in the name), which includes one or more gamestage nodes, referencing one or more entity groups (below) by name.In gamestages.xml, a named group node, which includes a spawner node, referencing a spawner node (below) by name.I'm sure you know this, but for the benefit of people who don't, this is what you need to do to create a custom sleeper volume that spawns (certain kinds of) creatures: (By "creature-dedicated" I mean things like a bandit camp, survivor-owned house, bunker guarded by mechs, etc.) My question was about creating "categories" of sleeper volumes, specifically for POI designers, so they can make a creature-dedicated POI that wouldn't have to be changed if another modder adds different creatures. I checked on the mod launcher and the current version is there.īut, regarding question 2 - I probably wasn't clear enough, even with the edit. I may add a sample xpath to add them to gamestages later. You can add these to the sleeper gamestage so they appear randomly later in the game or directly add them to specific pois.

7 days to die bandits mod

These entities work great in pois as sleepers. unit圓d files and matching xpath xml for adding into each. Likely I will organize this into sub modlets like humanoids, animals, mechs, and fantasy characters. I will likely port over all my existing characters from the bandits, traders and NPC modlets. Once the testing shows this is something worth building one I will do some classes or videos on how to build these new entity models.






7 days to die bandits mod